- #RFACTOR GT LEGENDS HOW TO#
- #RFACTOR GT LEGENDS MOD#
- #RFACTOR GT LEGENDS UPDATE#
- #RFACTOR GT LEGENDS RAR#
All Physics and tiremodel rebuilt from scratch.
#RFACTOR GT LEGENDS UPDATE#
Update pack to 2020 standards using the latest CSP features, to enable 24 hour races in the wet.
#RFACTOR GT LEGENDS MOD#
Installation Notes on Pantera Gr4: original mod by Pessio Garage required! (also explained in the included release notes) Websites / Discord: The F1 Classic forum THR racing Vintage AC Discord Youtube Channels: Mike from Simracing604, Billy Strange Racing, Alex from ‘The Extra Mile’ and Michael from ‘SingleRacer’ for their contagious passion about (historic) simracing. Testers: 50ftElvis, Dirk Steffen, capt nasties, kondor999, Timo One, 2old4Forza comm. Sounds: Kunos, AMA Fmod (Porsche 906), Legion (Pantera), various unknown sources. Skins: new 4k skins by Ben Nash + many skins from the RaceDepartment community:Aad Gagesteijn, Andy-R, BDA, carmar, GPLGEM, GT3RSAss, hal4000, Guerilla Mods, LeSunTzu, Ned, Pasta2000, schUPpor, Smallblock Hero, susanthedeath, Xedrox, (sorry if I forgot someone)ĭriver suits & helmets: Xedrox, gergerger, various RD skinners Special thanks to Pessio for permission to use his brilliant Pantera Gr4 model! Norms (Wiper animations, rebuilt LoD’s, 3d Colliders, all the little details) Although every car has completely different handling, balance and character, the power to weight ratio’s is pretty equal, resulting in close laptimes and racing.ĭrDoomslab (models, textures/ AO and all the little details) Thanks to lots of help from the AC modding community we were able to create another extensive update for the AC Legends GT mod. We have to say this a is a very welcoming and top mod pack that you really need in your collection.īazza has released the much anticipated, and salubriously previewed, AC Legends GT Classic v3.0 as a free download featuring some of the most iconic cars in the history of motorsport.
#RFACTOR GT LEGENDS RAR#
Unzip rar file with Winrar or similar program and paste in Location folder in GT Legends.The free Assetto Corsa legends 3.0 mod is here. The purpose of all this is to provide entertainment, without any financial or commercial return. I want to thank Darren, who did tests on all the circuits and contributed a lot with the observations regarding the "hits and misses". At one point in the city and in the pit, some white lines on the asphalt looked a little shimmery, not a big deal.
#RFACTOR GT LEGENDS HOW TO#
If anyone knows how to tix this, let me know, teach me and I thanks in advance. I made new path line settings for the AI's in the AIW Editor, but it didn't fix it. The concrete barriers in some corners, which border some parts of the Bundy 500 circuit, are not solid for the AI's, but for the player they are. The guardrails and terrain fences (and only in some parts) are not solid (I made several attempts to correct them, all without success: I changed the name of the material, the object, I copied and pasted suggestions from another track, I changed the texture and its settings, I generated different. This only happens in a small part of the entire range of these tracks and it happens only in the more "rural" area, outside the city. On Bundy TT and Reverse tracks in night races, in some parts of the track, shadows appear and disappear on the road (on asphalt). If anyone knows, please help me to solve it. I don't know what causes this or how to fix it.
Car shadows (same as undershadow) reflect off buildings (only on top of buildings and strangely only on some mods), being seen only in the swingman camera (default PgUp key). I noticed a strange error only in a part of the Bundy City circuit and in a part of the tracks that cross the city. Congratulations for your great work and have given for us the opportunity to run that track in GT Legends. Thanks Legendsatlunch, the track creator to rFactor, for permission. 05 lay-out's (Bundy 500, Bundy City, Bundy Club, Bundy TT and Bundy TT Reverse)Ĭonversion from rFactor to GTR2/GTL/Race 07 by Sergio Hundo